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Challenge: Image gallery

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Now that we’ve looked at the fundamental building blocks of JavaScript, we’ll test your knowledge of loops, functions, conditionals and events by getting you to build a fairly common item you’ll see on a lot of websites — a JavaScript-powered image gallery.

Starting point

To start this challenge, you should go and grab the ZIP file for the example, unzip it somewhere on your computer, and do the exercise locally to begin with.

Alternatively, you could use an online editor such as CodePen, JSFiddle, or Glitch.

[!NOTE] If you get stuck, you can reach out to us in one of our communication channels.

Project brief

You have been provided with some HTML, CSS and image assets and a few lines of JavaScript code; you need to write the necessary JavaScript to turn this into a working program. The HTML body looks like this:

<h1>Image gallery example</h1>

<div class="full-img">
  <img
    class="displayed-img"
    src="images/pic1.jpg"
    alt="Closeup of a blue human eye" />
  <div class="overlay"></div>
  <button class="dark">Darken</button>
</div>

<div class="thumb-bar"></div>

The example looks like this:

An image gallery with a large image on top and five thumbnails below

The most interesting parts of the example’s CSS file:

Your JavaScript needs to:

To give you more of an idea, have a look at the finished example (no peeking at the source code!)

Steps to complete

The following sections describe what you need to do.

Declare an array of image filenames

You need to create an array listing the filenames of all the images to include in the gallery. The array should be declared as a constant.

Looping through the images

We’ve already provided you with lines that store a reference to the thumb-bar <div> inside a constant called thumbBar, create a new <img> element, set its src and alt attributes to a placeholder value xxx, and append this new <img> element inside thumbBar.

You need to:

  1. Put the section of code below the “Looping through images” comment inside a loop that loops through all the filenames in the array.
  2. In each loop iteration, replace the xxx placeholder values with a string that will equal the path to the image and alt attributes in each case. Set the value of the src and alt attributes to these values in each case. Remember that the image is inside the images directory, and its name is pic1.jpg, pic2.jpg, etc.

Adding a click event listener to each thumbnail image

In each loop iteration, you need to add a click event listener to the current newImage — this listener should find the value of the src attribute of the current image. Set the src attribute value of the displayed-img <img> to the src value passed in as a parameter. Then do the same for the alt attribute.

Alternatively, you can add one event listener to the thumb bar.

Writing a handler that runs the darken/lighten button

That just leaves our darken/lighten <button> — we’ve already provided a line that stores a reference to the <button> in a constant called btn. You need to add a click event listener that:

  1. Checks the current class name set on the <button> — you can again achieve this by using getAttribute().
  2. If the class name is "dark", changes the <button> class to "light" (using setAttribute()), its text content to “Lighten”, and the {{cssxref("background-color")}}  of the overlay <div> to "rgb(0 0 0 / 50%)".
  3. If the class name is not "dark", changes the <button> class to "dark", its text content back to “Darken”, and the {{cssxref("background-color")}}  of the overlay <div> to "rgb(0 0 0 / 0%)".

The following lines provide a basis for achieving the changes stipulated in points 2 and 3 above.

btn.setAttribute("class", xxx);
btn.textContent = xxx;
overlay.style.backgroundColor = xxx;

Hints and tips

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