docs.rodeo

MDN Web Docs mirror

userScripts

{{AddonSidebar}} 

Use this API to register user scripts, third-party scripts designed to manipulate webpages or provide new features. Registering a user script instructs the browser to attach the script to pages that match the URL patterns specified during registration.

[!NOTE] This is documentation for the new API version, available in Firefox for Manifest V3. See userScripts (legacy) for information on the API available for use in Firefox with Manifest V2.

This API offers capabilities similar to {{WebExtAPIRef("scripting")}}  but with features suited to handling third-party scripts.

Permissions

To use this API, you need the userScripts permission and host_permissions for sites where you want to run scripts. However, the approach to enabling the use of this API varies between browsers:

Execution worlds

When a user script is registered or updated (using {{WebExtAPIRef("userScripts.register()")}}  or {{WebExtAPIRef("userScripts.update()")}} ), your extension can set it to run in an isolated USER_SCRIPT world or the MAIN world.

A USER_SCRIPT world provides an isolated execution environment that isn’t accessible to a host page or other extensions. This isolation is similar to a content script environment, except USER_SCRIPT worlds cannot access extension APIs.

User scripts can share a USER_SCRIPT world or isolate themselves in a USER_SCRIPT world by setting the worldId property of {{WebExtAPIRef("userScripts.RegisteredUserScript", "RegisteredUserScript")}} . The API enables an extension to configure a content security policy (CSP) for a USER_SCRIPT world using {{WebExtAPIRef("userScripts.configureWorld()")}} .

In the MAIN world, host pages and other extensions can see and access running user scripts. The worldId property is not supported for MAIN worlds.

These execution world values are defined in {{WebExtAPIRef("userScripts.ExecutionWorld","ExecutionWorld")}} .

Messaging

Like content scripts and other extension scripts, user scripts communicate with other parts of an extension with messages using {{WebExtAPIRef("runtime.sendMessage()")}}  and {{WebExtAPIRef("runtime.connect()")}} . However, extensions receive messages using the dedicated {{WebExtAPIRef("runtime.onUserScriptMessage")}}  and {{WebExtAPIRef("runtime.onUserScriptConnect")}} . Dedicated handlers are used as they make it easier to identify messages from user scripts, which are a less-trusted context.

To enable messaging APIs, call {{WebExtAPIRef("userScripts.configureWorld()")}}  with the messaging argument set to true before registering a user script.

browser.userScripts.configureWorld({
  messaging: true,
});

Extension updates

When an extension updates, user scripts are cleared. To restore scripts, add code to the extension’s {{WebExtAPIRef("runtime.onInstalled")}}  event handler that responds to the "update" reason.

Types

Methods

{{WebExtExamples("h2")}} 

Browser compatibility

{{Compat}} 

See also

In this article

View on MDN