CanvasRenderingContext2D: putImageData() method
{{APIRef}}
The CanvasRenderingContext2D.putImageData()
method of the Canvas 2D API paints data from the given {{domxref("ImageData")}}
object
onto the canvas. If a dirty rectangle is provided, only the pixels from that rectangle
are painted. This method is not affected by the canvas transformation matrix.
[!NOTE] Image data can be retrieved from a canvas using the
{{domxref("CanvasRenderingContext2D.getImageData()", "getImageData()")}}
method.
You can find more information about putImageData()
and general
manipulation of canvas contents in the article Pixel manipulation with canvas.
Syntax
putImageData(imageData, dx, dy)
putImageData(imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight)
Parameters
imageData
- : An
{{domxref("ImageData")}}
object containing the array of pixel values.
- : An
dx
- : Horizontal position (x coordinate) at which to place the image data in the destination canvas.
dy
- : Vertical position (y coordinate) at which to place the image data in the destination canvas.
dirtyX
{{optional_inline}}
- : Horizontal position (x coordinate) of the top-left corner from which the image data
will be extracted. Defaults to
0
.
- : Horizontal position (x coordinate) of the top-left corner from which the image data
will be extracted. Defaults to
dirtyY
{{optional_inline}}
- : Vertical position (y coordinate) of the top-left corner from which the image data
will be extracted. Defaults to
0
.
- : Vertical position (y coordinate) of the top-left corner from which the image data
will be extracted. Defaults to
dirtyWidth
{{optional_inline}}
- : Width of the rectangle to be painted. Defaults to the width of the image data.
dirtyHeight
{{optional_inline}}
- : Height of the rectangle to be painted. Defaults to the height of the image data.
Return value
None ({{jsxref("undefined")}}
).
Exceptions
NotSupportedError
{{domxref("DOMException")}}
- : Thrown if any of the arguments is infinite.
InvalidStateError
{{domxref("DOMException")}}
- : Thrown if the
ImageData
object’s data has been detached.
- : Thrown if the
Examples
Understanding putImageData
To understand what this algorithm does under the hood, here is an implementation on top
of {{domxref("CanvasRenderingContext2D.fillRect()")}}
.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
function putImageData(
ctx,
imageData,
dx,
dy,
dirtyX,
dirtyY,
dirtyWidth,
dirtyHeight,
) {
const data = imageData.data;
const height = imageData.height;
const width = imageData.width;
dirtyX = dirtyX || 0;
dirtyY = dirtyY || 0;
dirtyWidth = dirtyWidth !== undefined ? dirtyWidth : width;
dirtyHeight = dirtyHeight !== undefined ? dirtyHeight : height;
const limitBottom = dirtyY + dirtyHeight;
const limitRight = dirtyX + dirtyWidth;
for (let y = dirtyY; y < limitBottom; y++) {
for (let x = dirtyX; x < limitRight; x++) {
const pos = y * width + x;
ctx.fillStyle = `rgb(${data[pos * 4 + 0]} ${data[pos * 4 + 1]}
${data[pos * 4 + 2]} / ${data[pos * 4 + 3] / 255})`;
ctx.fillRect(x + dx, y + dy, 1, 1);
}
}
}
// Draw content onto the canvas
ctx.fillRect(0, 0, 100, 100);
// Create an ImageData object from it
const imagedata = ctx.getImageData(0, 0, 100, 100);
// use the putImageData function that illustrates how putImageData works
putImageData(ctx, imagedata, 150, 0, 50, 50, 25, 25);
Result
{{ EmbedLiveSample('Understanding_putImageData', 700, 180) }}
Data loss due to browser optimization
[!WARNING] Due to the lossy nature of converting to and from premultiplied alpha color values, pixels that have just been set using
putImageData()
might be returned to an equivalentgetImageData()
as different values.
JavaScript
const canvas = document.createElement("canvas");
canvas.width = 1;
canvas.height = 1;
const context = canvas.getContext("2d");
const imgData = context.getImageData(0, 0, canvas.width, canvas.height);
const pixels = imgData.data;
pixels[0 + 0] = 1;
pixels[0 + 1] = 127;
pixels[0 + 2] = 255;
pixels[0 + 3] = 1;
console.log("before:", pixels);
context.putImageData(imgData, 0, 0);
const imgData2 = context.getImageData(0, 0, canvas.width, canvas.height);
const pixels2 = imgData2.data;
console.log("after:", pixels2);
The output might look like:
before: Uint8ClampedArray(4) [ 1, 127, 255, 1 ]
after: Uint8ClampedArray(4) [ 255, 255, 255, 1 ]
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
- The interface defining this method:
{{domxref("CanvasRenderingContext2D")}}
{{domxref("ImageData")}}
object{{domxref("CanvasRenderingContext2D.getImageData()")}}
- Pixel manipulation with canvas