CanvasRenderingContext2D: strokeStyle property
{{APIRef}}
The CanvasRenderingContext2D.strokeStyle
property of the
Canvas 2D API specifies the color, gradient, or pattern to use for the strokes
(outlines) around shapes. The default is #000
(black).
[!NOTE] For more examples of stroke and fill styles, see Applying styles and color in the Canvas tutorial.
Value
One of the following:
color
- : A string parsed as CSS
{{cssxref("<color>")}}
value.
- : A string parsed as CSS
gradient
- : A
{{domxref("CanvasGradient")}}
object (a linear or radial gradient).
- : A
pattern
- : A
{{domxref("CanvasPattern")}}
object (a repeating image).
- : A
Examples
Changing the stroke color of a shape
This example applies a blue stroke color to a rectangle.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.strokeStyle = "blue";
ctx.strokeRect(10, 10, 100, 100);
Result
{{ EmbedLiveSample('Changing_the_stroke_color_of_a_shape', 700, 160) }}
Creating multiple stroke colors using loops
In this example, we use two for
loops and the
{{domxref("CanvasRenderingContext2D.arc", "arc()")}}
method to draw a grid of circles,
each having a different stroke color. To achieve this, we use the two variables
i
and j
to generate a unique RGB color for each circle, and
only modify the green and blue values. (The red channel has a fixed value.)
<canvas id="canvas" width="150" height="150"></canvas>
const ctx = document.getElementById("canvas").getContext("2d");
for (let i = 0; i < 6; i++) {
for (let j = 0; j < 6; j++) {
ctx.strokeStyle = `rgb(
0
${Math.floor(255 - 42.5 * i)}
${Math.floor(255 - 42.5 * j)})`;
ctx.beginPath();
ctx.arc(12.5 + j * 25, 12.5 + i * 25, 10, 0, Math.PI * 2, true);
ctx.stroke();
}
}
The result looks like this:
{{EmbedLiveSample("Creating_multiple_stroke_colors_using_loops", "", "180")}}
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
WebKit/Blink-specific note
In WebKit- and Blink-based browsers, the non-standard and deprecated method
ctx.setStrokeColor()
is implemented in addition to this property.
setStrokeColor(color);
setStrokeColor(color, alpha);
setStrokeColor(grayLevel);
setStrokeColor(grayLevel, alpha);
setStrokeColor(r, g, b, a);
setStrokeColor(c, m, y, k, a);
See also
- The interface defining this property:
{{domxref("CanvasRenderingContext2D")}}
{{domxref("CanvasGradient")}}
{{domxref("CanvasPattern")}}