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DataTransfer: setDragImage() method

{{APIRef("HTML Drag and Drop API")}} 

When a drag occurs, a translucent image is generated from the drag target (the element the {{domxref("HTMLElement/dragstart_event", "dragstart")}}  event is fired at), and follows the mouse pointer during the drag. This image is created automatically, so you do not need to create it yourself. However, if a custom image is desired, the DataTransfer.setDragImage() method can be used to set the custom image to be used. The image will typically be an {{HTMLElement("img")}}  element but it can also be a {{HTMLElement("canvas")}}  or any other visible element.

The method’s x and y coordinates define how the image should appear relative to the mouse pointer. These coordinates define the offset into the image where the mouse cursor should be. For instance, to display the image so that the pointer is at its center, use values that are half the width and height of the image.

This method must be called in the {{domxref("HTMLElement/dragstart_event", "dragstart")}}  event handler.

Syntax

setDragImage(imgElement, xOffset, yOffset)

Parameters

Return value

None ({{jsxref("undefined")}} ).

Examples

This example shows how to use the setDragImage() method. Note the example refers to an image file named example.gif. If that file is present, it will be used as the drag image and if that file is not present, the browser will use its default drag image.

demo

<!doctype html>
<html lang="en">
  <head>
    <title>Example of DataTransfer.setDragImage()</title>
    <meta name="viewport" content="width=device-width" />
    <style>
      div {
        margin: 0em;
        padding: 2em;
      }
      #source {
        color: blue;
        border: 1px solid black;
      }
      #target {
        border: 1px solid black;
      }
    </style>
    <script>
      function dragStartHandler(ev) {
        console.log("dragStart");
        // Set the drag's format and data. Use the event target's id for the data
        ev.dataTransfer.setData("text/plain", ev.target.id);
        // Create an image and use it for the drag image
        // NOTE: change "example.gif" to an existing image or the image will not
        // be created and the default drag image will be used.
        const img = new Image();
        img.src = "example.gif";
        ev.dataTransfer.setDragImage(img, 10, 10);
      }

      function dragOverHandler(ev) {
        console.log("dragOver");
        ev.preventDefault();
      }

      function dropHandler(ev) {
        console.log("Drop");
        ev.preventDefault();
        // Get the data, which is the id of the drop target
        const data = ev.dataTransfer.getData("text");
        ev.target.appendChild(document.getElementById(data));
      }
    </script>
  </head>
  <body>
    <h1>Example of <code>DataTransfer.setDragImage()</code></h1>
    <div>
      <p id="source" ondragstart="dragStartHandler(event);" draggable="true">
        Select this element, drag it to the Drop Zone and then release the
        selection to move the element.
      </p>
    </div>
    <div
      id="target"
      ondrop="dropHandler(event);"
      ondragover="dragOverHandler(event);">
      Drop Zone
    </div>
  </body>
</html>

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

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