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EXT_frag_depth extension

{{APIRef("WebGL")}} 

The EXT_frag_depth extension is part of the WebGL API and enables to set a depth value of a fragment from within the fragment shader.

WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}}  method. For more information, see also Using Extensions in the WebGL tutorial.

[!NOTE] This extension is only available to {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}}  contexts. In {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}} , the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es.

Examples

Enable the extension:

gl.getExtension("EXT_frag_depth");

Now the output variable gl_FragDepthEXT is available to set a depth value of a fragment from within the fragment shader:

<script type="x-shader/x-fragment">
  void main() {
    gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
    gl_FragDepthEXT = 0.5;
  }
</script>

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

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