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Element: animate() method

{{APIRef("Web Animations")}} 

The {{domxref("Element")}}  interface’s animate() method is a shortcut method which creates a new {{domxref("Animation")}} , applies it to the element, then plays the animation. It returns the created {{domxref("Animation")}}  object instance.

[!NOTE] Elements can have multiple animations applied to them. You can get a list of the animations that affect an element by calling {{domxref("Element.getAnimations()")}} .

Syntax

animate(keyframes, options)

Parameters

Return value

Returns an {{domxref("Animation")}} .

Examples

Rotating and scaling

In this example we use the animate() method to rotate and scale an element.

HTML

<div class="newspaper">Spinning newspaper<br />causes dizziness</div>

CSS

html,
body {
  height: 100%;
}

body {
  display: flex;
  justify-content: center;
  align-items: center;
  background-color: black;
}

.newspaper {
  padding: 0.5rem;
  text-transform: uppercase;
  text-align: center;
  background-color: white;
  cursor: pointer;
}

JavaScript

const newspaperSpinning = [
  { transform: "rotate(0) scale(1)" },
  { transform: "rotate(360deg) scale(0)" },
];

const newspaperTiming = {
  duration: 2000,
  iterations: 1,
};

const newspaper = document.querySelector(".newspaper");

newspaper.addEventListener("click", () => {
  newspaper.animate(newspaperSpinning, newspaperTiming);
});

Result

{{EmbedLiveSample("Rotating and scaling")}} 

Down the Rabbit Hole demo

In the demo Down the Rabbit Hole (with the Web Animation API), we use the convenient animate() method to immediately create and play an animation on the #tunnel element to make it flow upwards, infinitely. Notice the array of objects passed as keyframes and also the timing options block.

document.getElementById("tunnel").animate(
  [
    // keyframes
    { transform: "translateY(0px)" },
    { transform: "translateY(-300px)" },
  ],
  {
    // timing options
    duration: 1000,
    iterations: Infinity,
  },
);

Implicit to/from keyframes

The browser can infer the start or end state of an animation by using the current state. By default, if a single keyframe is provided, it’s treated as the end state, and the start state is inferred from the element’s current computed style. However, you can specify the offset to indicate where the provided keyframe should be placed in the animation timeline.

<div>
  <img
    id="logo"
    src="/shared-assets/images/examples/firefox-logo.svg"
    alt="Firefox logo" />
</div>
<button id="run">Animate - use current as start</button>
<button id="run2">Animate - use current as end</button>
<button id="run3">Animate - use current as both ends</button>
div {
  width: 100%;
}

#logo {
  width: 200px;
  height: 200px;
}
const logo = document.getElementById("logo");
document.getElementById("run").addEventListener("click", () => {
  logo.animate({ transform: "translateX(300px)" }, 1000);
});
document.getElementById("run2").addEventListener("click", () => {
  logo.animate({ transform: "translateX(300px)", offset: 0 }, 1000);
});
document.getElementById("run3").addEventListener("click", () => {
  logo.animate({ transform: "translateX(300px)", offset: 0.5 }, 1000);
});

We specified a single frame in the timeline, and the start and/or end states can be filled in to create a complete animation.

{{EmbedLiveSample("Implicit to/from keyframes", "", 300)}} 

timeline, rangeStart, and rangeEnd

Typical usage of the timeline, rangeStart, and rangeEnd properties might look like this:

const img = document.querySelector("img");

const timeline = new ViewTimeline({
  subject: img,
  axis: "block",
});

img.animate(
  {
    opacity: [0, 1],
    transform: ["scaleX(0)", "scaleX(1)"],
  },
  {
    fill: "both",
    duration: 1,
    timeline,
    rangeStart: "cover 0%",
    rangeEnd: "cover 100%",
  },
);

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

In this article

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