GPUTexture: createView() method
{{APIRef("WebGPU API")}}
{{SeeCompatTable}}
{{SecureContext_Header}}
{{AvailableInWorkers}}
The createView()
method of the
{{domxref("GPUTexture")}}
interface creates a {{domxref("GPUTextureView")}}
representing a specific view of the GPUTexture
.
Syntax
createView()
createView(descriptor)
Parameters
-
descriptor
{{optional_inline}}
-
: An object containing the following properties:
-
arrayLayerCount
{{optional_inline}}
-
: A number defining how many array layers are accessible to the view, starting with the
baseArrayLayer
value.If
arrayLayerCount
is omitted, it is given a value as follows:- If
dimension
is"1d"
,"2d"
, or"3d"
,arrayLayerCount
is 1. - If
dimension
is"cube"
,arrayLayerCount
is 6. - If
dimension
is"2d-array"
, or"cube-array"
,arrayLayerCount
is{{domxref("GPUTexture.depthOrArrayLayers")}}
-baseArrayLayer
.
- If
-
-
aspect
{{optional_inline}}
-
: An enumerated value specifying which aspect(s) of the texture are accessible to the texture view. Possible values are:
"all"
- : All available aspects of the texture format will be accessible to the view, which can mean all or any of color, depth, and stencil, depending on what kind of format you are dealing with.
"depth-only"
- : Only the depth aspect of a depth-or-stencil format will be accessible to the view.
"stencil-only"
- : Only the stencil aspect of a depth-or-stencil format will be accessible to the view.
If omitted,
aspect
takes a value of"all"
.
-
-
baseArrayLayer
{{optional_inline}}
- : A number defining the index of the first array layer accessible to the view. If omitted,
baseArrayLayer
takes a value of 0.
- : A number defining the index of the first array layer accessible to the view. If omitted,
-
baseMipLevel
{{optional_inline}}
- : A number representing the first (most detailed) mipmap level accessible to the view. If omitted,
baseMipLevel
takes a value of 0.
- : A number representing the first (most detailed) mipmap level accessible to the view. If omitted,
-
dimension
{{optional_inline}}
-
: An enumerated value specifying the format to view the texture as. Possible values are:
"1d"
: The texture is viewed as a one-dimensional image."2d"
: The texture is viewed as a single two-dimensional image."2d-array"
: The texture is viewed as an array of two-dimensional images."cube"
: The texture is viewed as a cubemap. The view has 6 array layers, corresponding to the[+X, -X, +Y, -Y, +Z, -Z]
faces of the cube. Sampling is done seamlessly across the faces of the cubemap."cube-array"
: The texture is viewed as a packed array of N cubemaps, each with 6 array layers corresponding to the[+X, -X, +Y, -Y, +Z, -Z]
faces of the cube. Sampling is done seamlessly across the faces of the cubemaps."3d"
: The texture is viewed as a three-dimensional image.
If
dimension
is omitted, it is given a value as follows:- If
{{domxref("GPUTexture.dimension")}}
is"1d"
,dimension
is"1d"
. - If
{{domxref("GPUTexture.dimension")}}
is"2d"
and{{domxref("GPUTexture.depthOrArrayLayers")}}
is 1,dimension
is"2d"
. - If
{{domxref("GPUTexture.dimension")}}
is"2d"
and{{domxref("GPUTexture.depthOrArrayLayers")}}
is more than 1,dimension
is"2d-array"
. - If
{{domxref("GPUTexture.dimension")}}
is"3d"
,dimension
is"3d"
.
-
-
format
{{optional_inline}}
-
: An enumerated value specifying the format of the texture view. See the Texture formats section of the specification for all the possible values.
If
format
is omitted, it will be given a value as follows:- If
aspect
is"depth-only"
or"stencil-only"
, and{{domxref("GPUTexture.format")}}
is a depth-or-stencil format,format
will be set equal to the appropriate aspect-specific format. - Otherwise it will be set equal to
{{domxref("GPUTexture.format")}}
.
- If
-
-
label
{{optional_inline}}
- : A string providing a label that can be used to identify the object, for example in
{{domxref("GPUError")}}
messages or console warnings.
- : A string providing a label that can be used to identify the object, for example in
-
mipLevelCount
{{optional_inline}}
-
: A number defining how many mipmap levels are accessible to the view, starting with the
baseMipLevel
value.If
mipLevelCount
is omitted, it will be given a value of{{domxref("GPUTexture.mipLevelCount")}}
-baseMipLevel
.
-
-
usage
{{optional_inline}}
-
: A set of
{{glossary("bitwise flags")}}
representing a subset of the source texture’s usage flags (available in the{{domxref("GPUTexture.usage")}}
property) that are compatible with the chosen view format. This can be used to restrict the allowed view usage in cases where the view format is incompatible with certain usages. The available usage flags are listed in theGPUTexture.usage
value table.The default value is
0
, which represents the source texture’s full set of usage flags. If the view’sformat
doesn’t support all of the texture’s usages, the default will fail, and the view’s usage must be specified explicitly.
-
-
-
Return value
A {{domxref("GPUTextureView")}}
object instance.
Validation
The following criteria must be met when calling createView()
, otherwise a {{domxref("GPUValidationError")}}
is generated and an invalid {{domxref("GPUTextureView")}}
object is returned:
- If
aspect
is"all"
,format
is equal to{{domxref("GPUTexture.format")}}
, or one of theviewFormats
specified in the originating{{domxref("GPUDevice.createTexture()")}}
call’s descriptor object. - If
aspect
is"depth-only"
or"stencil-only"
,format
is equal to the appropriate aspect-specific format of the depth-or-stencil format. mipLevelCount
is greater than 0.mipLevelCount
+baseMipLevel
is less than or equal to{{domxref("GPUTexture.mipLevelCount")}}
.arrayLayerCount
is greater than 0.arrayLayerCount
+baseArrayLayer
is less than or equal to{{domxref("GPUTexture.depthOrArrayLayers")}}
if{{domxref("GPUTexture.dimension")}}
is"2d"
, or less than or equal to 1 if{{domxref("GPUTexture.dimension")}}
is"1d"
or"3d"
.- If
sampleCount
is greater than 1,dimension
is"2d"
. - If
dimension
is:"1d"
{{domxref("GPUTexture.dimension")}}
is"1d"
arrayLayerCount
is 1
"2d"
{{domxref("GPUTexture.dimension")}}
is"2d"
arrayLayerCount
is 1
"2d-array"
{{domxref("GPUTexture.dimension")}}
is"2d"
"cube"
{{domxref("GPUTexture.dimension")}}
is"2d"
arrayLayerCount
is 6{{domxref("GPUTexture.width")}}
is equal to{{domxref("GPUTexture.height")}}
"cube-array"
{{domxref("GPUTexture.dimension")}}
is"2d"
arrayLayerCount
is a multiple of 6{{domxref("GPUTexture.width")}}
is equal to{{domxref("GPUTexture.height")}}
"3d"
{{domxref("GPUTexture.dimension")}}
is"3d"
arrayLayerCount
is 1
- The view’s
format
supports all of the usages specified in theusage
property.
Examples
Typical createView()
usage
In the WebGPU Samples Cubemap demo, you will see multiple examples of how createView()
is used, both as to create a view resource
for a {{domxref("GPUDevice.createBindGroup()")}}
call, and to provide a view
in the depthStencilAttachment
object of a {{domxref("GPUCommandEncoder.beginRenderPass()")}}
descriptor.
const uniformBindGroup = device.createBindGroup({
layout: pipeline.getBindGroupLayout(0),
entries: [
{
binding: 0,
resource: {
buffer: uniformBuffer,
offset: 0,
size: uniformBufferSize,
},
},
{
binding: 1,
resource: sampler,
},
{
binding: 2,
resource: cubemapTexture.createView({
dimension: "cube",
}),
},
],
});
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
view: undefined, // Assigned later
loadOp: "clear",
storeOp: "store",
},
],
depthStencilAttachment: {
view: depthTexture.createView(),
depthClearValue: 1.0,
depthLoadOp: "clear",
depthStoreOp: "store",
},
};
// …
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// …
createView()
with usage restriction
In this snippet, we create a texture and then create a view that has its usage restricted via the usage
property.
const texture = myDevice.createTexture({
size: [4, 4],
format: "rgba8unorm",
usage:
GPUTextureUsage.RENDER_ATTACHMENT |
GPUTextureUsage.TEXTURE_BINDING |
GPUTextureUsage.STORAGE_BINDING,
viewFormats: ["rgba8unorm-srgb"],
});
const view = texture.createView({
format: "rgba8unorm-srgb",
usage: GPUTextureUsage.RENDER_ATTACHMENT, // Restrict allowed usage
});
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
- The WebGPU API