Gamepad
{{APIRef("Gamepad API")}} {{SecureContext_Header}}
The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the gamepad property of the {{domxref("Window.gamepadconnected_event", "gamepadconnected")}} and {{domxref("Window.gamepaddisconnected_event", "gamepaddisconnected")}} events, or by grabbing any position in the array returned by the {{domxref("Navigator.getGamepads()")}} method.
[!NOTE] The support of gamepad features varies across different combinations of platforms and controllers. Even if the controller supports a certain feature (for example, haptic feedback), the platform may not support it for that controller.
Instance properties
{{domxref("Gamepad.axes")}}{{ReadOnlyInline}}- : An array representing the controls with axes present on the device (e.g., analog thumb sticks).
{{domxref("Gamepad.buttons")}}{{ReadOnlyInline}}- : An array of
{{domxref("gamepadButton")}}objects representing the buttons present on the device.
- : An array of
{{domxref("Gamepad.connected")}}{{ReadOnlyInline}}- : A boolean indicating whether the gamepad is still connected to the system.
{{domxref("Gamepad.displayId")}}{{ReadOnlyInline}}{{Deprecated_Inline}}{{Non-standard_Inline}}- : Returns the
{{domxref("VRDisplay.displayId")}}of an associated{{domxref("VRDisplay")}}(if relevant) — theVRDisplaythat the gamepad is controlling the displayed scene of.
- : Returns the
{{domxref("Gamepad.hand")}}{{ReadOnlyInline}}{{Experimental_Inline}}- : An enum defining what hand the controller is being held in, or is most likely to be held in.
{{domxref("Gamepad.hapticActuators")}}{{ReadOnlyInline}}{{Experimental_Inline}}- : An array containing
{{domxref("GamepadHapticActuator")}}objects, each of which represents haptic feedback hardware available on the controller.
- : An array containing
{{domxref("Gamepad.vibrationActuator")}}{{ReadOnlyInline}}- : A
{{domxref("GamepadHapticActuator")}}object, which represents haptic feedback hardware available on the controller.
- : A
{{domxref("Gamepad.id")}}{{ReadOnlyInline}}- : A string containing identifying information about the controller.
{{domxref("Gamepad.index")}}{{ReadOnlyInline}}- : An integer that is auto-incremented to be unique for each device currently connected to the system.
{{domxref("Gamepad.mapping")}}{{ReadOnlyInline}}- : A string indicating whether the browser has remapped the controls on the device to a known layout.
{{domxref("Gamepad.pose")}}{{ReadOnlyInline}}{{Experimental_Inline}}- : A
{{domxref("GamepadPose")}}object representing the pose information associated with a WebVR controller (e.g., its position and orientation in 3D space).
- : A
{{domxref("Gamepad.timestamp")}}{{ReadOnlyInline}}- : A
{{domxref("DOMHighResTimeStamp")}}representing the last time the data for this gamepad was updated.
- : A
Example
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}