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GamepadEvent

{{APIRef("Gamepad API")}} {{securecontext_header}} 

The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events {{domxref("Window.gamepadconnected_event", "gamepadconnected")}}  and {{domxref("Window.gamepaddisconnected_event", "gamepaddisconnected")}}  are fired in response to.

{{InheritanceDiagram}} 

Constructor

Instance properties

Examples

The gamepad property being called on a fired {{domxref("Window.gamepadconnected_event", "gamepadconnected")}}  event.

window.addEventListener("gamepadconnected", (e) => {
  console.log(
    "Gamepad connected at index %d: %s. %d buttons, %d axes.",
    e.gamepad.index,
    e.gamepad.id,
    e.gamepad.buttons.length,
    e.gamepad.axes.length,
  );
});

And on a {{domxref("Window.gamepaddisconnected_event", "gamepaddisconnected")}}  event.

window.addEventListener("gamepaddisconnected", (e) => {
  console.log(
    "Gamepad disconnected from index %d: %s",
    e.gamepad.index,
    e.gamepad.id,
  );
});

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

Using the Gamepad API

In this article

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