GamepadEvent
{{APIRef("Gamepad API")}}
{{securecontext_header}}
The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events {{domxref("Window.gamepadconnected_event", "gamepadconnected")}}
and {{domxref("Window.gamepaddisconnected_event", "gamepaddisconnected")}}
are fired in response to.
{{InheritanceDiagram}}
Constructor
{{domxref("GamepadEvent.GamepadEvent","GamepadEvent()")}}
- : Returns a new
GamepadEvent
object.
- : Returns a new
Instance properties
{{ domxref("GamepadEvent.gamepad") }}
{{ReadOnlyInline}}
- : Returns a
{{ domxref("Gamepad") }}
object, providing access to the associated gamepad data for the event fired.
- : Returns a
Examples
The gamepad property being called on a fired {{domxref("Window.gamepadconnected_event", "gamepadconnected")}}
event.
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});
And on a {{domxref("Window.gamepaddisconnected_event", "gamepaddisconnected")}}
event.
window.addEventListener("gamepaddisconnected", (e) => {
console.log(
"Gamepad disconnected from index %d: %s",
e.gamepad.index,
e.gamepad.id,
);
});
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}