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OfflineAudioContext: complete event

{{APIRef("Web Audio API")}} 

The complete event of the {{domxref("OfflineAudioContext")}}  interface is fired when the rendering of an offline audio context is complete.

This event is not cancelable and does not bubble.

Syntax

Use the event name in methods like {{domxref("EventTarget.addEventListener", "addEventListener()")}} , or set an event handler property.

addEventListener("complete", (event) => {});

oncomplete = (event) => {};

Event type

An {{domxref("OfflineAudioCompletionEvent")}} . Inherits from {{domxref("Event")}} .

{{InheritanceDiagram("OfflineAudioCompletionEvent")}} 

Event properties

Also inherits properties from its parent, {{domxref("Event")}} .

Examples

When processing is complete, you might want to use the complete event handler to prompt the user that the audio can now be played, and enable the play button:

const offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.addEventListener("complete", () => {
  console.log("Offline audio processing now complete");
  showModalDialog("Song processed and ready to play");
  playBtn.disabled = false;
});

You can also set up the event handler using the oncomplete property:

const offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.oncomplete = () => {
  console.log("Offline audio processing now complete");
  showModalDialog("Song processed and ready to play");
  playBtn.disabled = false;
};

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

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