OffscreenCanvas: contextlost event
{{APIRef("Canvas API")}}
The contextlost
event of the {{domxref("OffscreenCanvas")}}
interface is fired if the browser detects that the OffscreenCanvasRenderingContext2D
context is lost.
Contexts can be lost for several reasons, such as an associated GPU driver crashes, or the application runs out of memory, and so on.
By default the user agent will attempt to restore the context and then fire the contextrestored
event.
User code can prevent the context from being restored by calling Event.preventDefault()
during event handling.
Syntax
Use the event name in methods like {{domxref("EventTarget.addEventListener", "addEventListener()")}}
, or set an event handler property.
addEventListener("contextlost", (event) => {});
oncontextlost = (event) => {};
Event type
A generic {{domxref("Event")}}
.
Examples
The code fragment below detects the contextlost
event.
const canvas = new OffscreenCanvas(256, 256);
const gl = offscreen.getContext("2d");
// Do drawing etc
canvas.addEventListener("contextlost", (event) => {
console.log(event);
});
To prevent the context from being restored the event handler code might instead look like this:
canvas.addEventListener("contextlost", (event) => {
event.preventDefault();
});
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}