WebGL2RenderingContext: drawBuffers() method
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGL2RenderingContext.drawBuffers()
method of the WebGL 2 API defines draw buffers to which
fragment colors are written into. The draw buffer settings are part of the state of the
currently bound framebuffer or the drawing buffer if no framebuffer is bound.
Syntax
drawBuffers(buffers)
Parameters
-
buffers
-
: An
{{jsxref("Array")}}
of{{domxref("WebGL_API/Types", "GLenum")}}
specifying the buffers into which fragment colors will be written. Possible values are:gl.NONE
- : Fragment shader output is not written into any color buffer.
gl.BACK
- : Fragment shader output is written into the back color buffer.
gl.COLOR_ATTACHMENT{0-15}
- : Fragment shader output is written in the nth color attachment of the current framebuffer.
-
Return value
None ({{jsxref("undefined")}}
).
Exceptions
- If
buffers
contains not one of the accepted values, agl.INVALID_ENUM
error is thrown.
Examples
gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGL2RenderingContext.clearBuffer", "WebGL2RenderingContext.clearBuffer[fiuv]()")}}