WebGL2RenderingContext: getBufferSubData() method
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGL2RenderingContext.getBufferSubData()
method of
the WebGL 2 API reads data from a buffer
binding point and writes them to an {{jsxref("ArrayBuffer")}}
or
{{jsxref("SharedArrayBuffer")}}
.
Syntax
getBufferSubData(target, srcByteOffset, dstData)
getBufferSubData(target, srcByteOffset, dstData, dstOffset)
getBufferSubData(target, srcByteOffset, dstData, dstOffset, length)
Parameters
-
target
-
: A
{{domxref("WebGL_API/Types", "GLenum")}}
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
- : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
- : Buffer used for element indices.
gl.COPY_READ_BUFFER
- : Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
- : Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
- : Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
- : Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
- : Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
- : Buffer used for pixel transfer operations.
-
-
srcByteOffset
- : A
{{domxref("WebGL_API/Types", "GLintptr")}}
specifying the byte offset from which to start reading from the buffer.
- : A
-
dstData
- : A
{{jsxref("TypedArray")}}
or a{{jsxref("DataView")}}
object to copy the data to. IfdstData
is a{{jsxref("DataView")}}
thendstOffset
andlength
are interpreted in bytes, otherwisedstData
’s element type is used.
- : A
-
dstOffset
{{optional_inline}}
- : A
{{domxref("WebGL_API/Types", "GLuint")}}
specifying the element index offset to start writing indstData
.
- : A
-
length
{{optional_inline}}
- : A
{{domxref("WebGL_API/Types", "GLuint")}}
specifying the number of elements to copy. If this is 0 or not specified,getBufferSubData
will copy until the end ofdstData
.
- : A
Return value
None ({{jsxref("undefined")}}
).
Exceptions
An INVALID_VALUE
error is generated if:
offset
+returnedData.byteLength
would extend beyond the end of the bufferreturnedData
isnull
offset
is less than zero.
An INVALID_OPERATION
error is generated if:
- zero is bound to
target
target
isTRANSFORM_FEEDBACK_BUFFER
, and any transform feedback object is currently active.
Examples
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
const arrBuffer = new ArrayBuffer(
vertices.length * Float32Array.BYTES_PER_ELEMENT,
);
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGLRenderingContext.bufferData()")}}
{{domxref("WebGLRenderingContext.bufferSubData()")}}
{{domxref("WebGLRenderingContext.getBufferParameter()")}}
{{domxref("WebGL2RenderingContext.copyBufferSubData()")}}