WebGL2RenderingContext: uniform[1234][uif][v]() method
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGL2RenderingContext.uniform[1234][uif][v]()
methods of the WebGL API specify values of
uniform variables.
The names of these methods are formed by:
- The number of components in the uniform variable (1, 2, 3, or 4).
- The type of the uniform variable (
i
for integer,f
for float,ui
for unsigned integer). - The presence of a vector (
v
) suffix for vector types.
They can be matched by the regex uniform[1234](u?i|f)v?
.
Most of these signatures are inherited from the WebGL 1 API. WebGL 2 adds the unsigned integer versions, and the additional srcOffset
and srcLength
parameters to the vector methods.
Syntax
uniform1ui(location, v0)
uniform2ui(location, v0, v1)
uniform3ui(location, v0, v1, v2)
uniform4ui(location, v0, v1, v2, v3)
uniform1fv(location, data)
uniform1fv(location, data, srcOffset)
uniform1fv(location, data, srcOffset, srcLength)
uniform2fv(location, data)
uniform2fv(location, data, srcOffset)
uniform2fv(location, data, srcOffset, srcLength)
uniform3fv(location, data)
uniform3fv(location, data, srcOffset)
uniform3fv(location, data, srcOffset, srcLength)
uniform4fv(location, data)
uniform4fv(location, data, srcOffset)
uniform4fv(location, data, srcOffset, srcLength)
uniform1iv(location, data)
uniform1iv(location, data, srcOffset)
uniform1iv(location, data, srcOffset, srcLength)
uniform2iv(location, data)
uniform2iv(location, data, srcOffset)
uniform2iv(location, data, srcOffset, srcLength)
uniform3iv(location, data)
uniform3iv(location, data, srcOffset)
uniform3iv(location, data, srcOffset, srcLength)
uniform4iv(location, data)
uniform4iv(location, data, srcOffset)
uniform4iv(location, data, srcOffset, srcLength)
uniform1uiv(location, data)
uniform1uiv(location, data, srcOffset)
uniform1uiv(location, data, srcOffset, srcLength)
uniform2uiv(location, data)
uniform2uiv(location, data, srcOffset)
uniform2uiv(location, data, srcOffset, srcLength)
uniform3uiv(location, data)
uniform3uiv(location, data, srcOffset)
uniform3uiv(location, data, srcOffset, srcLength)
uniform4uiv(location, data)
uniform4uiv(location, data, srcOffset)
uniform4uiv(location, data, srcOffset, srcLength)
Parameters
location
- : A
{{domxref("WebGLUniformLocation")}}
object containing the location of the uniform attribute to modify.
- : A
data
,v0
,v1
,v2
,v3
- : A new value to be used for the uniform variable. Possible types:
- A
{{jsxref("Number")}}
for unsigned integer values (methods withui
), for integer values (methods withi
), or for floats (methods withf
). - A
{{jsxref("Uint32Array")}}
(or an{{jsxref("Array")}}
of unsigned integer numbers) for unsigned integer vector methods (methods withuiv
). - A
{{jsxref("Int32Array")}}
(or an{{jsxref("Array")}}
of integer numbers) for integer vector methods (methods withiv
). - A
{{jsxref("Float32Array")}}
(or an{{jsxref("Array")}}
of numbers) for floating point vector methods (methods withfv
).
- A
- : A new value to be used for the uniform variable. Possible types:
srcOffset
{{optional_inline}}
- : A non-negative integer specifying the index of the first element in the
data
array to be used. Defaults to0
.
- : A non-negative integer specifying the index of the first element in the
srcLength
{{optional_inline}}
- : A non-negative integer specifying the number of elements in the
data
array to be used. Defaults to0
, which gets treated asdata.length - srcOffset
.srcOffset + srcLength
must be less than or equal todata.length
.
- : A non-negative integer specifying the number of elements in the
Return value
None ({{jsxref("undefined")}}
).
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}