WebGLFramebuffer
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
{{InheritanceDiagram}}
Description
The WebGLFramebuffer
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLFramebuffer
objects, the following methods of the {{domxref("WebGLRenderingContext")}}
are useful:
{{domxref("WebGLRenderingContext.bindFramebuffer()")}}
{{domxref("WebGLRenderingContext.createFramebuffer()")}}
{{domxref("WebGLRenderingContext.deleteFramebuffer()")}}
{{domxref("WebGLRenderingContext.isFramebuffer()")}}
{{domxref("WebGLRenderingContext.framebufferRenderbuffer()")}}
{{domxref("WebGLRenderingContext.framebufferTexture2D()")}}
Examples
Creating a frame buffer
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createFramebuffer();
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGLRenderingContext.bindFramebuffer()")}}
{{domxref("WebGLRenderingContext.createFramebuffer()")}}
{{domxref("WebGLRenderingContext.deleteFramebuffer()")}}
{{domxref("WebGLRenderingContext.isFramebuffer()")}}
{{domxref("WebGLRenderingContext.framebufferRenderbuffer()")}}
{{domxref("WebGLRenderingContext.framebufferTexture2D()")}}
- Other buffers:
{{domxref("WebGLBuffer")}}
,{{domxref("WebGLRenderbuffer")}}