WebGLRenderingContext: bufferData() method
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGLRenderingContext.bufferData()
method of the WebGL API initializes and creates the
buffer object’s data store.
Syntax
bufferData(target, size, usage)
bufferData(target, srcData, usage)
Parameters
-
target
-
: A
{{domxref("WebGL_API/Types", "GLenum")}}
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
- : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
- : Buffer used for element indices.
When using a
{{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}
, the following values are available additionally:gl.COPY_READ_BUFFER
- : Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
- : Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
- : Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
- : Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
- : Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
- : Buffer used for pixel transfer operations.
-
-
size
- : A
{{domxref("WebGL_API/Types", "GLsizeiptr")}}
setting the size in bytes of the buffer object’s data store.
- : A
-
srcData
{{optional_inline}}
- : An
{{jsxref("ArrayBuffer")}}
,{{jsxref("SharedArrayBuffer")}}
, a{{jsxref("TypedArray")}}
or a{{jsxref("DataView")}}
that will be copied into the data store. Ifnull
, a data store is still created, but the content is uninitialized and undefined.
- : An
-
usage
-
: A
{{domxref("WebGL_API/Types", "GLenum")}}
specifying the intended usage pattern of the data store for optimization purposes. Possible values:gl.STATIC_DRAW
- : The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_DRAW
- : The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_DRAW
- : The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
When using a
{{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}
, the following values are available additionally:gl.STATIC_READ
- : The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
gl.DYNAMIC_READ
- : The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
gl.STREAM_READ
- : The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
gl.STATIC_COPY
- : The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_COPY
- : The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_COPY
- : The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
-
Return value
None ({{jsxref("undefined")}}
).
Exceptions
- A
gl.OUT_OF_MEMORY
error is thrown if the context is unable to create a data store with the givensize
. - A
gl.INVALID_VALUE
error is thrown ifsize
is negative. - A
gl.INVALID_ENUM
error is thrown iftarget
orusage
are not one of the allowed enums.
Examples
Using bufferData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the
{{domxref("WebGLRenderingContext.getBufferParameter()")}}
method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
const dataArray = new Float32Array([1, 2, 3, 4]);
const sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGL2RenderingContext.bufferData()")}}
{{domxref("WebGLRenderingContext.createBuffer()")}}
{{domxref("WebGLRenderingContext.bufferSubData()")}}
- Other buffers:
{{domxref("WebGLFramebuffer")}}
,{{domxref("WebGLRenderbuffer")}}