WebGLRenderingContext: bufferData() method
{{APIRef("WebGL")}} {{AvailableInWorkers}}
The WebGLRenderingContext.bufferData() method of the WebGL API initializes and creates the
buffer object’s data store.
Syntax
bufferData(target, size, usage)
bufferData(target, srcData, usage)
Parameters
-
target-
: A
{{domxref("WebGL_API/Types", "GLenum")}}specifying the binding point (target). Possible values:gl.ARRAY_BUFFER- : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER- : Buffer used for element indices.
When using a
{{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:gl.COPY_READ_BUFFER- : Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER- : Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER- : Buffer for transform feedback operations.
gl.UNIFORM_BUFFER- : Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER- : Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER- : Buffer used for pixel transfer operations.
-
-
size- : A
{{domxref("WebGL_API/Types", "GLsizeiptr")}}setting the size in bytes of the buffer object’s data store.
- : A
-
srcData{{optional_inline}}- : A
{{jsxref("TypedArray")}}or a{{jsxref("DataView")}}that views an{{jsxref("ArrayBuffer")}}or{{jsxref("SharedArrayBuffer")}}that will be copied into the data store. Ifnull, a data store is still created, but the content is uninitialized and undefined.
- : A
-
usage-
: A
{{domxref("WebGL_API/Types", "GLenum")}}specifying the intended usage pattern of the data store for optimization purposes. Possible values:gl.STATIC_DRAW- : The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_DRAW- : The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_DRAW- : The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
When using a
{{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:gl.STATIC_READ- : The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
gl.DYNAMIC_READ- : The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
gl.STREAM_READ- : The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
gl.STATIC_COPY- : The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_COPY- : The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_COPY- : The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
-
Return value
None ({{jsxref("undefined")}} ).
Exceptions
- A
gl.OUT_OF_MEMORYerror is thrown if the context is unable to create a data store with the givensize. - A
gl.INVALID_VALUEerror is thrown ifsizeis negative. - A
gl.INVALID_ENUMerror is thrown iftargetorusageare not one of the allowed enums.
Examples
Using bufferData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the
{{domxref("WebGLRenderingContext.getBufferParameter()")}} method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
const dataArray = new Float32Array([1, 2, 3, 4]);
const sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGL2RenderingContext.bufferData()")}}{{domxref("WebGLRenderingContext.createBuffer()")}}{{domxref("WebGLRenderingContext.bufferSubData()")}}- Other buffers:
{{domxref("WebGLFramebuffer")}},{{domxref("WebGLRenderbuffer")}}