WebGLRenderingContext: bufferSubData() method
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGLRenderingContext.bufferSubData()
method of the
WebGL API updates a subset of a buffer
object’s data store.
Syntax
bufferSubData(target, offset)
bufferSubData(target, offset, srcData)
Parameters
-
target
-
: A
{{domxref("WebGL_API/Types", "GLenum")}}
specifying the binding point (target). Possible values:-
gl.ARRAY_BUFFER
- : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
-
gl.ELEMENT_ARRAY_BUFFER
- : Buffer used for element indices.
When using a
{{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}
, the following values are available additionally:gl.COPY_READ_BUFFER
- : Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
- : Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
- : Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
- : Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
- : Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
- : Buffer used for pixel transfer operations.
-
-
-
dstByteOffset
- : A
{{domxref("WebGL_API/Types", "GLintptr")}}
specifying an offset in bytes where the data replacement will start.
- : A
-
srcData
{{optional_inline}}
- : An
{{jsxref("ArrayBuffer")}}
,{{jsxref("SharedArrayBuffer")}}
, a{{jsxref("DataView")}}
, or a{{jsxref("TypedArray")}}
that will be copied into the data store.
- : An
-
srcOffset
- : A
{{domxref("WebGL_API/Types", "GLuint")}}
specifying the element index offset where to start reading the buffer.
- : A
-
length
{{optional_inline}}
- : A
{{domxref("WebGL_API/Types", "GLuint")}}
defaulting to 0.
- : A
Return value
None ({{jsxref("undefined")}}
).
Exceptions
- A
gl.INVALID_VALUE
error is thrown if the data would be written past the end of the buffer or ifdata
isnull
. - A
gl.INVALID_ENUM
error is thrown iftarget
is not one of the allowed enums.
Examples
Using bufferSubData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
const data = new Float32Array([1, 2, 3, 4]);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGL2RenderingContext.bufferSubData()")}}
{{domxref("WebGLRenderingContext.createBuffer()")}}
{{domxref("WebGLRenderingContext.bufferData()")}}
- Other buffers:
{{domxref("WebGLFramebuffer")}}
,{{domxref("WebGLRenderbuffer")}}