WebGLRenderingContext: bufferSubData() method
{{APIRef("WebGL")}} {{AvailableInWorkers}}
The WebGLRenderingContext.bufferSubData() method of the
WebGL API updates a subset of a buffer
object’s data store.
Syntax
bufferSubData(target, offset)
bufferSubData(target, offset, srcData)
Parameters
-
target-
: A
{{domxref("WebGL_API/Types", "GLenum")}}specifying the binding point (target). Possible values:gl.ARRAY_BUFFER- : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER- : Buffer used for element indices.
When using a
{{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:gl.COPY_READ_BUFFER- : Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER- : Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER- : Buffer for transform feedback operations.
gl.UNIFORM_BUFFER- : Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER- : Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER- : Buffer used for pixel transfer operations.
-
-
dstByteOffset- : A
{{domxref("WebGL_API/Types", "GLintptr")}}specifying an offset in bytes where the data replacement will start.
- : A
-
srcData{{optional_inline}}- : A
{{jsxref("TypedArray")}}or a{{jsxref("DataView")}}that views an{{jsxref("ArrayBuffer")}}or{{jsxref("SharedArrayBuffer")}}that will be copied into the data store.
- : A
-
srcOffset- : A
{{domxref("WebGL_API/Types", "GLuint")}}specifying the element index offset where to start reading the buffer.
- : A
-
length{{optional_inline}}- : A
{{domxref("WebGL_API/Types", "GLuint")}}defaulting to 0.
- : A
Return value
None ({{jsxref("undefined")}} ).
Exceptions
- A
gl.INVALID_VALUEerror is thrown if the data would be written past the end of the buffer or ifdataisnull. - A
gl.INVALID_ENUMerror is thrown iftargetis not one of the allowed enums.
Examples
Using bufferSubData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
const data = new Float32Array([1, 2, 3, 4]);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGL2RenderingContext.bufferSubData()")}}{{domxref("WebGLRenderingContext.createBuffer()")}}{{domxref("WebGLRenderingContext.bufferData()")}}- Other buffers:
{{domxref("WebGLFramebuffer")}},{{domxref("WebGLRenderbuffer")}}