WebGLRenderingContext: clear() method
{{APIRef("WebGL")}} {{AvailableInWorkers}}
The WebGLRenderingContext.clear() method of the WebGL API clears buffers to preset values.
The preset values can be set by {{domxref("WebGLRenderingContext.clearColor", "clearColor()")}} , {{domxref("WebGLRenderingContext.clearDepth", "clearDepth()")}} or {{domxref("WebGLRenderingContext.clearStencil", "clearStencil()")}} .
The scissor box, dithering, and buffer writemasks can affect the clear() method. For example, if buffer writing is disabled via {{domxref("WebGLRenderingContext.colorMask", "colorMask()")}} , {{domxref("WebGLRenderingContext.depthMask", "depthMask()")}} , or {{domxref("WebGLRenderingContext.stencilMask", "stencilMask()")}} , clear() has no effect on the corresponding buffer.
Syntax
clear(mask)
Parameters
mask- : A
{{domxref("WebGL_API/Types", "GLbitfield")}}bitwise OR mask that indicates the buffers to be cleared. Possible values are:gl.COLOR_BUFFER_BITgl.DEPTH_BUFFER_BITgl.STENCIL_BUFFER_BIT
- : A
Return value
None ({{jsxref("undefined")}} ).
Exceptions
If mask is not one of the listed possible values, a
gl.INVALID_ENUM error is thrown.
Examples
The clear() method accepts multiple values.
gl.clear(gl.DEPTH_BUFFER_BIT);
gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT);
To get the current clear values, query the COLOR_CLEAR_VALUE,
DEPTH_CLEAR_VALUE, and STENCIL_CLEAR_VALUE constants.
gl.getParameter(gl.COLOR_CLEAR_VALUE);
gl.getParameter(gl.DEPTH_CLEAR_VALUE);
gl.getParameter(gl.STENCIL_CLEAR_VALUE);
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGLRenderingContext.clearColor()")}}{{domxref("WebGLRenderingContext.clearDepth()")}}{{domxref("WebGLRenderingContext.clearStencil()")}}