WebGLRenderingContext: clear() method
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGLRenderingContext.clear()
method of the WebGL API clears buffers to preset values.
The preset values can be set by {{domxref("WebGLRenderingContext.clearColor", "clearColor()")}}
, {{domxref("WebGLRenderingContext.clearDepth", "clearDepth()")}}
or {{domxref("WebGLRenderingContext.clearStencil", "clearStencil()")}}
.
The scissor box, dithering, and buffer writemasks can affect the clear()
method.
Syntax
clear(mask)
Parameters
-
mask
-
: A
{{domxref("WebGL_API/Types", "GLbitfield")}}
bitwise OR mask that indicates the buffers to be cleared. Possible values are:gl.COLOR_BUFFER_BIT
gl.DEPTH_BUFFER_BIT
gl.STENCIL_BUFFER_BIT
-
Return value
None ({{jsxref("undefined")}}
).
Exceptions
If mask is not one of the listed possible values, a
gl.INVALID_ENUM
error is thrown.
Examples
The clear()
method accepts multiple values.
gl.clear(gl.DEPTH_BUFFER_BIT);
gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT);
To get the current clear values, query the COLOR_CLEAR_VALUE
,
DEPTH_CLEAR_VALUE
, and STENCIL_CLEAR_VALUE
constants.
gl.getParameter(gl.COLOR_CLEAR_VALUE);
gl.getParameter(gl.DEPTH_CLEAR_VALUE);
gl.getParameter(gl.STENCIL_CLEAR_VALUE);
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGLRenderingContext.clearColor()")}}
{{domxref("WebGLRenderingContext.clearDepth()")}}
{{domxref("WebGLRenderingContext.clearStencil()")}}