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WebGLRenderingContext: viewport() method

{{APIRef("WebGL")}} {{AvailableInWorkers}} 

The WebGLRenderingContext.viewport() method of the WebGL API sets the viewport, which specifies the affine transformation of x and y from normalized device coordinates to window coordinates.

Syntax

viewport(x, y, width, height)

Parameters

Return value

None ({{jsxref("undefined")}} ).

Exceptions

If either width or height is a negative value, a gl.INVALID_VALUE error is thrown.

Examples

When you first create a WebGL context, the size of the viewport will match the size of the canvas. However, if you resize the canvas, you will need to tell the WebGL context a new viewport setting. In this situation, you can use gl.viewport.

gl.viewport(0, 0, canvas.width, canvas.height);

The viewport width and height are clamped to a range that is implementation dependent. To get this range, you can use the MAX_VIEWPORT_DIMS constant, which returns an {{jsxref("Int32Array")}} .

gl.getParameter(gl.MAX_VIEWPORT_DIMS);
// e.g. Int32Array[16384, 16384]

To get the current viewport, query the VIEWPORT constant.

gl.getParameter(gl.VIEWPORT);
// e.g. Int32Array[0, 0, 640, 480]

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

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