WebGLSync
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGLSync
interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
{{InheritanceDiagram}}
When working with WebGLSync
objects, the following methods of the {{domxref("WebGL2RenderingContext")}}
are useful:
{{domxref("WebGL2RenderingContext.fenceSync()")}}
{{domxref("WebGL2RenderingContext.deleteSync()")}}
{{domxref("WebGL2RenderingContext.isSync()")}}
{{domxref("WebGL2RenderingContext.clientWaitSync()")}}
{{domxref("WebGL2RenderingContext.waitSync()")}}
{{domxref("WebGL2RenderingContext.getSyncParameter()")}}
Examples
Creating a WebGLSync
object
in this example, gl
must be a {{domxref("WebGL2RenderingContext")}}
. WebGLSync
objects are not available in WebGL 1.
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGLRenderingContext.finish()")}}