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WebGLSync

{{APIRef("WebGL")}} {{AvailableInWorkers}} 

The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.

{{InheritanceDiagram}} 

When working with WebGLSync objects, the following methods of the {{domxref("WebGL2RenderingContext")}}  are useful:

Examples

Creating a WebGLSync object

in this example, gl must be a {{domxref("WebGL2RenderingContext")}} . WebGLSync objects are not available in WebGL 1.

const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

In this article

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