WebGLSync
{{APIRef("WebGL")}} {{AvailableInWorkers}}
The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
{{InheritanceDiagram}}
When working with WebGLSync objects, the following methods of the {{domxref("WebGL2RenderingContext")}} are useful:
{{domxref("WebGL2RenderingContext.fenceSync()")}}{{domxref("WebGL2RenderingContext.deleteSync()")}}{{domxref("WebGL2RenderingContext.isSync()")}}{{domxref("WebGL2RenderingContext.clientWaitSync()")}}{{domxref("WebGL2RenderingContext.waitSync()")}}{{domxref("WebGL2RenderingContext.getSyncParameter()")}}
Examples
Creating a WebGLSync object
in this example, gl must be a {{domxref("WebGL2RenderingContext")}} . WebGLSync objects are not available in WebGL 1.
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{domxref("WebGLRenderingContext.finish()")}}