WebGLTransformFeedback
{{APIRef("WebGL")}}
{{AvailableInWorkers}}
The WebGLTransformFeedback
interface is part of the WebGL 2 API and enables transform feedback, which is the process of capturing primitives generated by vertex processing. It allows to preserve the post-transform rendering state of an object and resubmit this data multiple times.
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When working with WebGLTransformFeedback
objects, the following methods of the {{domxref("WebGL2RenderingContext")}}
are useful:
{{domxref("WebGL2RenderingContext.createTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.deleteTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.isTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.bindTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.beginTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.endTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.pauseTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.resumeTransformFeedback()")}}
{{domxref("WebGL2RenderingContext.transformFeedbackVaryings()")}}
{{domxref("WebGL2RenderingContext.getTransformFeedbackVarying()")}}
Examples
Creating a WebGLTransformFeedback
object
in this example, gl
must be a {{domxref("WebGL2RenderingContext")}}
. WebGLTransformFeedback
objects are not available in WebGL 1.
const transformFeedback = gl.createTransformFeedback();
Specifications
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Browser compatibility
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