Math.log()
{{JSRef}}
The Math.log()
static method returns the natural logarithm (base e) of a number. That is
{{InteractiveExample("JavaScript Demo: Math.log()")}}
function getBaseLog(x, y) {
return Math.log(y) / Math.log(x);
}
// 2 x 2 x 2 = 8
console.log(getBaseLog(2, 8));
// Expected output: 3
// 5 x 5 x 5 x 5 = 625
console.log(getBaseLog(5, 625));
// Expected output: 4
Syntax
Math.log(x)
Parameters
x
- : A number greater than or equal to 0.
Return value
The natural logarithm (base e) of x
. If x
is ±0, returns -Infinity
. If x < 0
, returns {{jsxref("NaN")}}
.
Description
Because log()
is a static method of Math
, you always use it as Math.log()
, rather than as a method of a Math
object you created (Math
is not a constructor).
If you need the natural log of 2 or 10, use the constants {{jsxref("Math.LN2")}}
or {{jsxref("Math.LN10")}}
. If you need a logarithm to base 2 or 10, use {{jsxref("Math.log2()")}}
or {{jsxref("Math.log10()")}}
. If you need a logarithm to other bases, use Math.log(x) / Math.log(otherBase)
as in the example below; you might want to precalculate 1 / Math.log(otherBase)
since multiplication in Math.log(x) * constant
is much faster.
Beware that positive numbers very close to 1 can suffer from loss of precision and make its natural logarithm less accurate. In this case, you may want to use {{jsxref("Math.log1p")}}
instead.
Examples
Using Math.log()
Math.log(-1); // NaN
Math.log(-0); // -Infinity
Math.log(0); // -Infinity
Math.log(1); // 0
Math.log(10); // 2.302585092994046
Math.log(Infinity); // Infinity
Using Math.log() with a different base
The following function returns the logarithm of y
with base x
(i.e. ):
function getBaseLog(x, y) {
return Math.log(y) / Math.log(x);
}
If you run getBaseLog(10, 1000)
, it returns 2.9999999999999996
due to floating-point rounding, but still very close to the actual answer of 3.
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
{{jsxref("Math.exp()")}}
{{jsxref("Math.log1p()")}}
{{jsxref("Math.log10()")}}
{{jsxref("Math.log2()")}}
{{jsxref("Math.pow()")}}