Number.MAX_SAFE_INTEGER
{{JSRef}}
The Number.MAX_SAFE_INTEGER
static data property represents the maximum safe integer in JavaScript (253 – 1).
For larger integers, consider using {{jsxref("BigInt")}}
.
{{InteractiveExample("JavaScript Demo: Number.MAX_SAFE_INTEGER")}}
const x = Number.MAX_SAFE_INTEGER + 1;
const y = Number.MAX_SAFE_INTEGER + 2;
console.log(Number.MAX_SAFE_INTEGER);
// Expected output: 9007199254740991
console.log(x);
// Expected output: 9007199254740992
console.log(x === y);
// Expected output: true
Value
9007199254740991
(9,007,199,254,740,991, or ~9 quadrillion).
{{js_property_attributes(0, 0, 0)}}
Description
Double precision floating point format only has 52 bits to represent the mantissa, so it can only safely represent integers between -(253 – 1) and 253 – 1. “Safe” in this context refers to the ability to represent integers exactly and to compare them correctly. For example, Number.MAX_SAFE_INTEGER + 1 === Number.MAX_SAFE_INTEGER + 2
will evaluate to true, which is mathematically incorrect. See {{jsxref("Number.isSafeInteger()")}}
for more information.
Because MAX_SAFE_INTEGER
is a static property of {{jsxref("Number")}}
, you always use it as Number.MAX_SAFE_INTEGER
, rather than as a property of a number value.
Examples
Return value of MAX_SAFE_INTEGER
Number.MAX_SAFE_INTEGER; // 9007199254740991
Relationship between MAX_SAFE_INTEGER and EPSILON
{{jsxref("Number.EPSILON")}}
is 2-52, while MAX_SAFE_INTEGER
is 253 – 1 — both of them are derived from the width of the mantissa, which is 53 bits (with the highest bit always being 1). Multiplying them will give a value very close — but not equal — to 2.
Number.MAX_SAFE_INTEGER * Number.EPSILON; // 1.9999999999999998
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}
See also
- Polyfill of
Number.MAX_SAFE_INTEGER
incore-js
{{jsxref("Number.MIN_SAFE_INTEGER")}}
{{jsxref("Number.isSafeInteger()")}}
{{jsxref("BigInt")}}