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WebAssembly.Table.prototype.set()

The set() prototype method of the WebAssembly.Table object mutates a reference stored at a given index to a different value.

Syntax

set(index, value)

Parameters

Return value

None ({{jsxref("undefined")}} ).

Exceptions

Examples

Using Table.set

The following example (see table2.html source code and live version) creates a new WebAssembly Table instance with an initial size of two references. We then print out the table length and contents of the two indexes (retrieved via Table.prototype.get()) to show that the length is two, and the indexes currently contain no function references (they currently return null).

const tbl = new WebAssembly.Table({ initial: 2, element: "anyfunc" });
console.log(tbl.length);
console.log(tbl.get(0));
console.log(tbl.get(1));

We then create an import object that contains a reference to the table:

const importObj = {
  js: { tbl },
};

Finally, we load and instantiate a Wasm module (table2.wasm) using WebAssembly.instantiateStreaming(), print the table length, and invoke the two referenced functions that are now stored in the table. The table2.wasm module adds two function references to the table, both of which print out a simple value (see text representation:

WebAssembly.instantiateStreaming(fetch("table2.wasm"), importObject).then(
  (obj) => {
    console.log(tbl.length);
    console.log(tbl.get(0)());
    console.log(tbl.get(1)());
  },
);

Note how you’ve got to include a second function invocation operator at the end of the accessor to actually invoke the referenced function and log the value stored inside it (e.g., get(0)() rather than get(0)).

This example shows that we’re creating and accessing the table from JavaScript, but the same table is visible and callable inside the Wasm instance, too.

Specifications

{{Specifications}} 

Browser compatibility

{{Compat}} 

See also

In this article

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